Section 6: Terminology Basics
Terminology
Basics: ( i.e I feel retarded for even having to ask... but.. what is a point? )
Eve being such a long standing, big
game, has its own lingo, that many pilots simply speak without
realising for newcomers, it can be quite daunting, here are a few of the basics
Align
to: A
command to your vessel ( mapped to “A” key or the first option within your
selected target window ) – usually given by fleet commanders to get everyone
facing a particular point before warp to ensure all warp together, or as an exit strategy for hit and run
bombers or ranged dealers.
Point: Warp Disruptor/Scrambler –
you’ll hear pilots talk about “putting points on a ship” – this is effectively
so this ship cannot escape the battle and can be taken down.
Web: Webifier, sticky glue on a
ship, slowing it’s velocity making it an easier target to hit with weapons
Overheat: A function of your ship modules,
you can choose to overheat particular modules which give them a boost
while damaging them slowly and making them require a repair; in combat situations, this can be a crucial
20% extra DPS, or a crucial extra 20% shield boost per cycle giving you the
advantage at key moments; Fleet
Commanders will often call out the need to overheat on particular targets,
however each pilot should manage their modules and ensure they’re not burning
their modules out entirely
Rep/Repper/Repping: Armor Repairing, you may hear of some “Dual
Rep” ships, which simply means they have two active modules that repair
armor, or in the case of logistics
ships, the ability to repair or boost shields.
When fitting a logistic ship, consider your fleet, are you out with armor tanks, or shield
tanks?
Active
vs Passive Tanking: Either inherent passive bonuses within your
ship that heal a certain amount of shield/armor per second or active modules
that boost the total amount of healing your ship does; many PVP pits rely on passive + logistic
fits, but for larger vessels, or solo
vessels, it’s not uncommon to have active repair
Bump/Nudge: A tactic used by Eve pilots
to approach at speed their opponent, when their opponent may be aligning for a
warp point, successfully executed it
can mean the difference between a pilot warping off, and a pilot being able to
be pointed and kept in the fight to be destroyed
Neut: A capability of an EWAR ship, effectively draining the batteries out of other ships making them less effective in fights
Bookmark: An ability to set locations within a field to warp towards, good flight commanders will have multiple perches and vantage points with which to assemble the fleet at, these are critical for fleet operations and will often give the upper hand to a fleet commander
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